P2PMMPORPGs. Problem: The main limitation to online gaming today is the centralized servers, which can only hold, at most, a few thousand users at the same time. Solution: P2P networks, with no central server.
A few years back, someone predicted eventually we'd be able to play the Battle of Hoth from Empire Strikes Back, with tens of thousands of other Star Wars nerds. One step closer...
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment